top of page
Soul Magic
Moral Magic

Magic System

The Foundation of Power

Elemental Magic

Seven Stones, Seven Elements, Seven Bloodlines

Before the Shattering, magic flowed freely through Aethoria, channeled and stabilized by seven World Stones that represented the fundamental forces of existence. Each stone resonated with a specific type of magic, creating a harmonious system where power could be wielded safely, responsibly, and without the catastrophic consequences that would later tear the world apart.

​

The stones were never meant to be unified under a single wielder. They were never meant to serve one king's ambition. When High King Soran attempted to claim all seven, the stones rejected him with such violence that the very laws of magic fractured, the continent split in two, and the carefully balanced system that had existed for millennia shattered into pieces that would take two thousand years to even begin understanding again.

​

What remains is a magic system built on broken foundations—still powerful, still dangerous, but no longer flowing in the perfect harmony it once knew. The ley lines that once connected the stones now lie fractured, their energy pooling unpredictably across the twin realms. Some places overflow with magic. Others are deserts where even the simplest spells fail.

​

This is the magic of Terros now: abundant in Eldoria, scarce in Arcadia, and shaped by the same three-tiered hierarchy that existed before the world broke.

​

The Three Tiers of Magic

Magic in Terros operates on a hierarchical system, with each tier building upon and encompassing the one below it. Understanding this structure is essential to understanding why some individuals wield godlike power while others struggle to master a single element.

​

Elemental Magic - The Foundation

At the base of all magic lie the four elemental forces: Air, Water, Fire, and Terros (Earth). These are the most common magical affinities, the powers most fae are born with, the abilities that shape daily life across both realms.

​

Elemental magic is direct, physical, and tied to the natural world. It is the farmer coaxing crops to grow faster, the blacksmith infusing metal with fire's strength, the sailor calling favorable winds. It is practical, teachable, and foundational to both Eldorian spellwork and Arcadian magitech.

​

Each element has its own personality, its own tactical applications:

  • Air dragons and wielders are swift, precise, masters of reconnaissance and strategy

  • Water users are adaptable, overwhelming when provoked, capable of both healing and destruction

  • Fire magic burns with competitive passion, explosive and relentless

  • Terros grounds all the others, offering stability, endurance, and connection to the planet itself
     

Dragon bloodlines align with these elements, their riders often (though not always) sharing their dragon's elemental affinity. The bond between rider and dragon can amplify elemental power, creating partnerships that are greater than the sum of their parts.
 

Moral Magic - The Guardians

Above the elemental tier lies something more complex, more fundamental to the soul itself: Light and Shadow, the dual forces of Moral Magic.
 

Light and Shadow are not good versus evil. They are two sides of every trait, both necessary for balance, both required to protect what lies above them in the hierarchy.
 

Light represents:
  • Truth, but tempered by Shadow's wisdom about when truth should be gentle

  • Hope, grounded by Shadow's realism that makes hope actionable

  • Healing, balanced by Shadow's understanding of which scars are necessary to keep

  • Compassion, given boundaries by Shadow's pragmatism
     

Shadow represents:
  • Necessary darkness, privacy, the spaces where vulnerability can exist safely

  • Harsh truths that Light might soften too much

  • Justice that requires difficult choices Light might shy from

  • The reality that some protection requires concealment
     

Together, Light and Shadow form the moral framework that protects the tier above them. Without both in balance, souls become vulnerable to corruption. Too much Light without Shadow creates naivety, burnout, and manipulation. Too much Shadow without Light creates cynicism, isolation, and cruelty.

​

This is why Light dragons hid with the Druids when Shadow dragons were banished to the void. Their power is equal. They are meant to work together. Separate them, and you remove the guardians that keep Soul Magic—the most powerful force in existence—from being corrupted and twisted to serve malevolence.

​

The Umbral and Luminal—Vallen and Elowen—are not the only wielders of Light and Shadow magic, but they carry these forces at their apex. Both possess triple-layered power in their respective elements, making them uniquely suited to restore balance and prove that Light and Shadow can work in harmony again.

​

Elowen wields Light three times over: born with Light magic, granted additional Light through Celestial Court alignment, and amplified further through her bond with Aurelion. The Druids recognized her potential and enhanced her abilities through ancient training, preparing her for the role she was meant to play.

​

Vallen carries Shadow in equal measure: born with Shadow magic, doubled through Twilight Court alignment, and multiplied again through his bond with Ender. This devastating combination of Shadow magic makes him one of the most powerful wielders of darkness in the current age.
 

Soul Magic - The Ultimate Power

At the apex of the hierarchy lies Energy Magic, the rarest and most potent force in all of Terros. It is Soul Magic in its purest form—the ability to manipulate not just elements or morality, but reality itself.
 

Energy Magic grants its wielders abilities that border on divine:

  • Omnikinesis - Control over all physical elements, electromagnetic spectrum, matter, energy, and reality itself

  • Quintessence Force - Generate infinite energy indefinitely

  • Life Force Manipulation - Extend lifespan, halt aging entirely, achieve immortality

  • Entity Creation - Create anything from pure energy

  • Mana Manipulation - Control magical energy flow, create entirely new magical effects

  • Reality Manipulation - Unmake and remake existence itself
     

Before the Shattering, the Dragon King and his noble amethyst line—keepers of memory and wielders of Energy Magic—served as bridges between realms and guardians of the World Stones. When High King Soran attempted to claim all seven stones, the Dragon King died trying to stop him, and his bloodline was thought extinct.
 

For two thousand years, no Energy dragon existed in Terros.
 

Until a seven-year-old girl named Raven touched a crystal hidden behind a waterfall and freed the last prince of a lost kingdom.

The twins—Raven and Raiden—carry Energy Magic in their blood. They are the seventh set of twins born with this power, appearing once every three hundred years throughout history. Each set has been given the chance to heal what was broken, to restore balance, to forge the world anew.
 

Six sets have come before them. Six sets have failed.
 

This is the last chance. If the seventh set of twins fails, the cycle ends. No more will be born. The World Stones will remain scattered, the dimensions sealed, the magic system broken forever.
 

The weight of two thousand years of failure rests on two twenty-one-year-olds who are still learning what they are and absolutely determined not to let the world down again.
 

Additional Magical Systems

Court Alignment (Eldoria)

In Eldoria, pledging allegiance to a Court grants additional magic beyond what you were born with. Join the Celestial Court, and you receive Light magic layered atop your natural abilities. Serve the Twilight Court, and Shadow magic amplifies your power.
 

This creates fascinating combinations:

  • Alaric: Terros magic (birth), Light magic (Celestial Court) = Terros + Light

  • Vallen: Shadow magic (birth), Shadow magic (Twilight Court) = Shadow + Shadow
     

The magical boundary between Courts enforces this system physically. Crossing into opposing territory while carrying that Court's opposing magic causes pain—from a mild itch for weak magic users to agonizing burns for the powerful. It's like operating with a constant sunburn that flares into agony when aggravated.
 

Some choose to remain unaligned, sacrificing the power boost for freedom of movement. Spies, merchants, and those who value flexibility often take this path.
 

Dragon Bonds

Bonding with a dragon grants access to that dragon's magical affinity. A rider born with Fire magic who bonds with an Air dragon gains both elements. A Shadow wielder who bonds with a Shadow dragon (like Vallen and Ender) multiplies their power exponentially.
 

  • Alaric: Terros magic (birth) + Light magic (Celestial Court) + Terros magic (Athos) = 2x Terros + Light

  • Vallen: Shadow magic (birth) + Shadow magic (Twilight Court) + Shadow magic (Ender) = 3x Shadow
     

The dragon dimension has been sealed for two thousand years, meaning no new dragons can enter Terros. Every dragon alive is precious, irreplaceable. When riders die, dragons must choose new partners—if they choose at all. Some dragons, having lost too many riders, refuse to bond again.
 

Raven is the only person in two millennia to bond with a hatchling, growing up alongside Declan in the way riders once did before the Shattering.
 

Void Magic

Void Magic exists outside the normal hierarchy—a rare and dangerous power that few have ever wielded. It doesn't manipulate darkness like Shadow magic does; it manipulates nothingness itself, the absence of everything.

​

Vallen wields Void Magic through his bond with Ender, the shadow dragon who spent two thousand years imprisoned in the space between dimensions. The void transformed Ender, and through their connection, Vallen gained access to powers that operate beyond the traditional magical spectrum.

​

Void Magic's abilities include:

  • Void Mastery - Control over the space between dimensions

  • Null Zone Creation - Create areas where magic, life force, or even reality itself ceases to function

  • Dimensional Breach - Tear holes in reality, create portals between realms

  • Nothingness Manipulation - Control pure void energy, capable of erasing things from existence

  • Reality Anchor - Prevent dimensional travel, portal magic, or reality manipulation within his presence

  • Void Shield - Absorb attacks into the dimensional void, making him nearly untouchable in combat
     

The most critical ability: creating Null Zones where magic stops working entirely. In a world where power can spiral out of control, the ability to turn it off becomes invaluable.
 

Magic in Practice

Eldoria - Abundance and Tradition

In Eldoria, magic flows freely through ancient bloodlines. Court alignment amplifies natural abilities. Dragon riders bond with partners whose magic complements their own. Spellwork and blade arts intertwine into elegant, deadly combinations.

​

Magic is everywhere—not just in grand displays of power, but in the everyday. Healing happens with a touch. Messages travel through enchanted crystals. Wards protect homes. Light orbs replace torches.

​

The Celestial Court favors elegant, precise magic—beautiful and devastating in equal measure. The Twilight Court has replaced dragon riders with mage legions, their seven-pointed star formations allowing combat mages to link power and create dense shields that force aerial opponents to ground level.

​

Arcadia - Scarcity and Innovation

In Arcadia, magic is precious. The Shattering left them with fractured ley lines and limited magical resources, forcing them to innovate or perish.

​

They chose innovation.

​

Magitech—magic fused with industrial craft—allows creation where pure magic alone cannot. Steam engines augmented with minor enchantments. Focusing crystals that amplify a mage's natural abilities. Ward anchors carved with obsidian that allow multiple mages to link their power efficiently.

​

Dragon bonds in Arcadia operate differently than in Eldoria. Without the abundant magic that allows mental speech, Arcadian riders communicate with their dragons through emotion and shared imagery—a bond built on feeling rather than words, no less profound but requiring deeper intuition.

​

The six Great Houses each specialize in different applications of their limited magic, coordinating from Meridian to ensure that scarce resources serve the entire realm rather than concentrating in a few hands.

​

The Broken System

Magic in Terros is powerful, but it is not whole. The ley lines remain fractured. The World Stones are scattered and lost. The dragon dimension stays sealed. Energy Magic, which once flowed naturally through noble bloodlines, now exists in only two individuals carrying the weight of being the seventh and final chance to heal what was broken.

​

The system works, but it limps. It functions, but it aches with the memory of what it once was.

​

The prophecy speaks of twins who can "forge the world anew again"—not just restore what was broken, but perhaps create something better from the pieces. Something that learns from Soran's greed and the Shattering's devastation. Something that understands that ultimate power needs balance, protection, and people brave enough to say "no" when necessary.

​

Until then, magic remains what it has been for two thousand years: beautiful, dangerous, essential, and forever shaped by the catastrophic moment when one king's ambition proved that even the most carefully designed system can be shattered by greed.

​

bottom of page