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Hello!

I'm Nicole Nicholls

Author of the Circle of Seven Saga & The Krev Chronicles

Where User Experience Meets Epic Fantasy

For twenty-eight years, Nicole Nicholls has made a career of understanding people, what motivates them, what they fear, what they need, and how they navigate complex tasks. As a User Experience professional, she's spent nearly three decades crafting journeys that feel intuitive, meaningful, and emotionally satisfying. Now, she's brought those same skills to epic fantasy, creating characters and a world that feels as real as the people you pass on the street.
 

From Digital Worlds to Fantasy Realms

"Understanding user experience taught me that the best stories aren't about the destination, they're about making every step of the journey feel inevitable and earned," Nicole explains. "Whether I'm designing an app or building a fantasy world, it's all about creating experiences that honor the intelligence and emotional investment of the people engaging with them."
 

Terros: Two Years in the Making

What began as fragments of imagination, a shadow prince, separated twins, political intrigue hiding behind prophecy, grew into something that demanded meticulous world-building. Nicole spent over two years developing the complex magic systems, political structures, and character relationships that form the foundation of her world Terros.

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"I approach world-building the same way I approach UX design," she says. "Every element has to serve a purpose, every rule has to be consistent, and every characters journey has to feel authentic. Readers are incredibly smart, they deserve stories that respect their intelligence."
 

From Debut to Saga

Nicole's debut novel, Prophecy & The Crow, Book One of The Krev Chronicles, is out now from DestinyRift Press. It opens the prequel series to the Circle of Seven Saga: the story of how Vallen, Raven and the Crimson Crow became the legends that Crown & The Circle begins with.

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"The best experience is one where people forget they're being guided, they're just living in the story. That's what I want to create: fantasy that feels so real, you never want to leave."
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